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Thread: Music in Sigs

  1. #1
    Join Date
    Aug 2006
    Posts
    2

    Default

    does anyone know how to put music in your sig

  2. #2
    Join Date
    Mar 2006
    Posts
    1,544

    Default

    No clue, but dont do it here anyways :P
    Itll lag it so much
    ------

  3. #3
    Join Date
    Apr 2005
    Location
    Springfield, MO
    Posts
    1,736

    Default

    I'm pretty sure people use Flash to do it. I don't know any of the details on how to do it seeing how I don't know crap about flash but thats how I've always heard of it being done. I'm sure it would be pretty easy to find a tut or something for it though.

  4. #4
    Join Date
    Jun 2005
    Posts
    1,078

    Default

    I did some flash a long time ago, never got seriously into the actionscript. Anyway, yes you would use flash for it. I'm not sure how youd go about it, being that it's been so long (and that the newer versions are too different anyway), but youd enter the proper actionscript commands etc. then use the .swf as your signature.

  5. #5

    Default

    I do it using Swishmax.

    Here's one I made earlier (might take a little while to load.. they are pretty big files):

    http://img178.imageshack.us/my.php?image=t...f&width=320

    Here's an animated one I made for a girl in my clan:

    http://img201.imageshack.us/my.php?image=r...f&width=320

    BTW the image quality is bad because you set the height and width when you embed them to your webpage. Since I can't do that on here (AFAIK CX doesn't support flash files) I am limited to a couple of imageshack preset sizes which stretch the images.

    You basically need to create two scenes in swishmax and script scene 1 to perform:

    Code:
    onFrame (1) {
    ****stop();
    ****stopAllSounds();
    }
    on (rollOut) {
    ****stop();
    ****stopAllSounds();
    }
    on (rollOver) {
    ****_root.gotoAndPlay(1);
    ****stopAllSounds();
    }
    And then script scene 2 to perform:

    Code:
    on (rollOut) {
    ****prevSceneAndStop();
    ****stopSound("your.mp3");
    }
    on (rollOver) {
    ****stop();
    ****playSound("your.mp3");
    }
    The rest is pretty intuitive.. you should be able to work it out no problem if you have a copy of swishmax open. For animations it's alittle more complicated so I'm not even going into that.



  6. #6
    Join Date
    Apr 2005
    Posts
    1,891

    Default

    I did this a long time ago. You will be creating pause/play buttons; all done in flash.

    http://www.runescapecommunity.com/in...owtopic=269102


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